North American Tiddlywinks Association https://tiddlywinks.org Since 1966 Sun, 28 Jul 2024 15:27:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.1 HOR-02 ★ E. I. Horsman ▶ Lo Lo  https://tiddlywinks.org/hor-02_e-i-horsman_lo-lo/ https://tiddlywinks.org/hor-02_e-i-horsman_lo-lo/#respond Thu, 16 May 2024 14:45:11 +0000 https://tiddlywinks.org/?p=11498

Attributes

  • full title • “Lo Lo” • the New Parlour Croquet Game
  • sold by • E. I. Horsman of New York, New York (not marked on game)
  • inventor • L. E. Lawrence
  • earliest known date • 1891
  • earliest date source • copyright by L. E. Lawrence
  • intellectual property markings • “Copyrighted 1891 by L. E. Lawrence”; “Lo Lo • Trade mark”; “Patent Applied For”
  • cardboard box dimensions • 12″ wide, 12″ high, 2″ deep
  • rules • (not present))
  • game type • tiddlywinks
  • keywords • croquet
  • AGPI Game ID • G-29861
  • GARD ID • (to be provided)
  • Tucker Tw ID • HOR-02
  • Varieties • (none known)

Images

title • "Lo Lo" • the New Parlour Game ♦ publisher • E. I. Horsman (not marked) ♦ inventor • L. E. Lawrence ♦ item • game cover ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29861 ♦ Tucker Tw ID • HOR-02c1
title • "Lo Lo" • the New Parlour Game ♦ publisher • E. I. Horsman (not marked) ♦ inventor • L. E. Lawrence ♦ date • © 1891 ♦ item • felt game target, winks, and wooden stylus squidgers ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29861 ♦ Tucker Tw ID • HOR-02c1
title • "Lo Lo" • the New Parlour Game ♦ publisher • E. I. Horsman (not marked) ♦ inventor • L. E. Lawrence ♦ date • © 1891 ♦ item • felt game target closeup ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29861 ♦ Tucker Tw ID • HOR-02c1
title • "Lo Lo" • the New Parlour Game ♦ publisher • E. I. Horsman (not marked) ♦ inventor • L. E. Lawrence ♦ date • © 1891 ♦ item • felt game target, low angle ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29861 ♦ Tucker Tw ID • HOR-02c1

Advertisement

item • advertisement in rules leaflet ♦ in title • Halma ♦ publisher • E. I. Horsman (not marked) ♦ inventor • G. H. Monks ♦ date • © 1885, 1889 ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ in game AGPI ID • G-34861c1 ♦ ad for Tucker Tw ID • HOR-02

Copyright

item • U.S. copyright card ♦ for title • Lo Lo ♦ claimant • L. E. Lawrence of New Brighton, New York ♦ date • © 1891 ♦ U.S. copyright # • W 1891 34301 ♦ source • Library of Congress Virtual Card Catalog ♦ license to use • public domain ♦ for Tucker Tw ID • HOR-02

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Article

"LO LO."

A new parlor croquet game, known as "Lo Lo," is being introduced by E. I. Horsman, New York. This is the latest and is believed to be the best thing in the way of a "Tiddledy Winks" game yet brought out.

The cut illustrates the cover of the box containing the game and shows the method of playing.

The implements of the game consist of a piece of green felt, 11 by 28 inches, with a border stamped in black. On this felt there is a regular croquet lay out of wire arches and stakes. Six colored bone disks and six "mallet disks" complete the outfit. The colored disks represent the balls and the "mallet disks" are used to snap them into positions or through the arches.

American Stationer • 27 September 1891 • page 431
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MCL-02 ★ McLoughlin Bros. ▶ Improved Game Tiddledy Winks — Patent Pending https://tiddlywinks.org/mcl-02-mcloughlin-bros-improved-game-tiddledy-winks-patent-pending/ Mon, 29 Apr 2024 17:55:51 +0000 https://tiddlywinks.org/?p=7143

Attributes

  • full title • Improved Game Tiddledy Winks • Patent Pending
  • by • McLoughlin Bros. of New York
  • language used • English
  • publisher catalog number on game • none
  • date • before 18 November 1890
  • date source • the patent associated with this game was granted on 18 November 1890; that date is included on some subsequent games
  • intellectual property markings • “Patent Pending” (on cover); “Copyright” (on rules)
  • cardboard box dimensions • 8″ wide, 4 3/8″ high, 1 5/8″ deep
  • rules • TBD
  • game type • tiddlywinks
  • keywords • animal – frog – fishing – tiddlywinks – pipe – anthropomorphic – patent pending
  • AGPI Game ID • G-29883 (for MCL-02v1) – G-30520 (for MCL-02v2)
  • Strong Object ID • 107.4139 (for MCL-02v2)
  • Tucker Tw ID • MCL-02v1 – MCL-02v2 (two varieties known)
  • updated • 28 April 2024

Varieties

  • MCL-02v1 • The game cover is marked as “PATENT PENDING”. The game comes in a cardboard box with an underbox that is pink with silver diagonals and red splotches. The multicolor cover depicts a frog smoking a pipe and holding a fishing rod.
  • MCL-02v2 • The game cover is marked as “PATENT PENDING”. The game comes in a cardboard box with a dark blue underbox. The multicolor cover depicts a frog smoking a pipe and holding a fishing rod.

Related Games

  • MCL-02 (this game) • Title: Improved Game Tiddledy Winks. The game cover is marked: “PATENT PENDING”. Box: cardboard. The multicolor cover depicts a frog smoking a pipe and holding a fishing rod.
  • MCL-03 • Same title: Improved Game Tiddledy Winks. The game cover is marked: “PATENT NOV. 18 1890”. Box: cardboard. The otherwise identical multicolor cover depicts a frog smoking a pipe and holding a fishing rod.
  • MCL-26 • Same title: Improved Game Tiddledy Winks. The game cover is marked: “PATENT PENDING”. Box: wooden, with a dark blue background. The monochrome cover has text and filigrees in a golden color, but no frog scene.
  • MCL-27 • Same title: Improved Game Tiddledy Winks. The game cover is marked: “PATENT NOV. 18 1890”. Box: wooden, with a dark blue background. The monochrome cover has text and filigrees in a golden color, but no frog scene.
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JAQ-20 ★ Jaques ▶ Table Golf https://tiddlywinks.org/jaq-20-%e2%98%85-jaques-%e2%96%b6-table-golf/ https://tiddlywinks.org/jaq-20-%e2%98%85-jaques-%e2%96%b6-table-golf/#respond Sun, 28 Apr 2024 16:25:27 +0000 https://tiddlywinks.org/?p=11386
  • 2024-04-28 • Should JAQ-20 actually be JAQ-18? If so, merge in database and correct on this page, in image metadata, and in WordPress media gallery names and metadata.

Attributes

  • full title • Table Golf • A New Game
  • by • J. Jaques & Son of Hatton Garden, London, England
  • language used • English
  • date • around 1890 (estimate)
  • date source • estimate by Rick Tucker
  • intellectual property markings • none
  • cardboard box dimensions • TBD wide, TBD high, TBD deep
  • rules • sheet (2 sides, orange paper)
  • game type • tiddlywinks
  • keywords • golf – tiddlywinks
  • AGPI Game ID • G-39807
  • Tucker Tw ID • JAQ-20
  • updated • 28 April 2024

Images

title • Table Golf ♦ by • J. Jaques & Son of Hatton Garden, London, England ♦ item • cover ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-39807 ♦ Tucker Tw ID • JAQ-20
title • Table Golf ♦ by • J. Jaques & Son of Hatton Garden, London, England ♦ item • cover, rules, contents in box ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-39807 ♦ Tucker Tw ID • JAQ-20
title • Table Golf ♦ by • J. Jaques & Son of Hatton Garden, London, England ♦ item • apron ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-39807 ♦ Tucker Tw ID • JAQ-20
title • Table Golf ♦ by • J. Jaques & Son of Hatton Garden, London, England ♦ item • cover, rules, wooden golf hole targets, squidgers, winks ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-39807 ♦ Tucker Tw ID • JAQ-20
title • Table Golf ♦ by • J. Jaques & Son of Hatton Garden, London, England ♦ item • wooden golf hole targets, squidgers, winks ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-39807 ♦ Tucker Tw ID • JAQ-20

Rules

title • Table Golf ♦ by • J. Jaques & Son of Hatton Garden, London, England ♦ item • rules, side 1 ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-39807 ♦ Tucker Tw ID • JAQ-20
title • Table Golf ♦ by • J. Jaques & Son of Hatton Garden, London, England ♦ item • rules, side 2, with advertisement for Counter Compendiums games ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-39807 ♦ Tucker Tw ID • JAQ-20
Text generated by Apple OCR • 28 April 2024
Proofread • 28 April 2024
Start of rules side 1
TABLE GOLF. THIS game is played with the small boxwood pieces, which represent the “putting holes,” and which are placed at various spots on the table at the discretion of the players. Their position should be noted by numbers marked with the chalk on the cloth, upon the spot they are to stand. By the use of handkerchiefs or other material, such as gauze netting, obstacles to represent bushes, bunkers, &c., may be formed. The object of the game is to start from the No. 1 hole and play into each successive hole in turn; the winner is he who first places the Counter into the last hole on the table. The first move shall be decided by lot. The players having selected a small and large Counter of the same colour, play in tom, and endeavour to place their small Counter into the first “hole” by flipping it with the larger one in the usual manner. Upon a player gaining a “hole,” the Counter is taken out immediately and placed one inch from the “hole” in any direction, ready for the next turn. If a Counter is covered, the player to whom it belongs loses his turn, so long as it shall remain so. If obstacles are used, any Counter falling into them must remain where it is, and lose two turns, after which time the player to whom it belargs endeavours to flip it into the field of play, and proceed in turn as usual. Only one shot is allowed to each player during his turn throughout the game. Published by J. JAQUES & SON, Hatton Garden, London.
Start of rules side 2
Advertisement for a set of three editions of a Jaques game compendium
THE NEW COUNTER COMPENDIUMS Containing all the Games that are played with Counters, as in Table Golf, including Tiddledy Winks. Price 2s. 6d., 5s., and 7s. 6d. OF ALL DEALERS.
End of rules

Related Games

  • JAQ-19v1 • (to be provided)
  • JAQ-19v2 • (to be provided)
  • JAQ-19v3 • (to be provided)
  • SLZ-01 • (to be provided)

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JAQ-09 ★ Jaques ▶ Star Tiddledy Winks https://tiddlywinks.org/jaq-09-%e2%98%85-jaques-%e2%96%b6-star-tiddledy-winks/ https://tiddlywinks.org/jaq-09-%e2%98%85-jaques-%e2%96%b6-star-tiddledy-winks/#respond Sun, 28 Apr 2024 16:01:28 +0000 https://tiddlywinks.org/?p=11376

Attributes

  • full title • Star Tiddledy Winks • A Fascinating Game
  • by • John Jaques & Son of 20/21 Kirby Street, Hatton Garden, London E.C.1, England
  • language used • English
  • publisher catalog number on game • none (on cover); K.D.S. 5063C (on rules)
  • edition • Popular Edition (on rules, not on cover)
  • date • 1914
  • date source • advertisement by Cleaver’s in the Wells Journal, Somerset and West of England Advertiser, 13 November 1914, page 8, column 5
  • intellectual property markings • none
  • cardboard box dimensions • 12 1/2″ wide, 6 1/2″ high, 1 5/8″ deep • the cardboard box has an attached hinged top
  • rules • sheet (2 sides, white paper)
  • game type • tiddlywinks
  • keywords • star – tiddlywinks
  • AGPI Game ID • G-30868
  • GARD ID • 15794
  • Tucker Tw ID • JAQ-09
  • updated • 28 April 2024

Images

title • Star Tiddledy Winks ♦ by • John Jaques & Son Ltd. of 20/21 Kirby Street, Hatton Garden, London, England ♦ item • cover ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection • ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-30868 ♦ Tucker Tw ID • JAQ-09c1

Cover

A square diamond-shaped label is attached on the center of the cover, with a white background and white outer border.

At center is a four-pointed star in white, outside of which are blue wide and short triangles that fill the remainder of the square diamond.

Within the center white four-pointed star, there is a blue wink at top. Below the blue wink is “STAR” (concave downward) with a small triangle at both left and right, all of which are in dull yellow-green with blue-green shadows plus secondary shadows.

Below is “A FASCINATING GAME” in blue.

Below that, “TIDDLEDY WINKS” (concave up) appears, in the same coloring as “STAR”.

At the lower right edge of the diamond (which is at a 45 degree angle to the cover), “JOHN JAQUES & SON. LTD LONDON” is shown in white on the blue wide and short triangle.

title • Star Tiddledy Winks ♦ by • John Jaques & Son Ltd. of 20/21 Kirby Street, Hatton Garden, London, England ♦ item • contents in box bottom, rules ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection • ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-30868 ♦ Tucker Tw ID • JAQ-09c1
title • Star Tiddledy Winks ♦ by • John Jaques & Son Ltd. of 20/21 Kirby Street, Hatton Garden, London, England ♦ item • target, squidgers, winks ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection • ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-30868 ♦ Tucker Tw ID • JAQ-09c1

Contents

The target consists of a square (6 3/4″ square by 1″ tall) cardboard build-up that has a hole (1 1/8″ diameter) in the center. A four-pointed white star points to each corner. The outside of the white start is deep blue (in wide but short triangles along each edge). Within the white star are four colored circles, each with a black outilne. The colors of these circles are: yellow, green, blue, and red. The hole is at the center of the white star.

One copy of this game has the following squidgers and winks:

Bone squidgers (1 1/8″): 1 green, 1 white, 1 red, 1 blue.

Bone winks (5/8″): 6 green, 3 white, 4 red, 4 deep blue, and 1 blue.

(No felt present in copies examined.)

Rules

title • Star Tiddledy Winks ♦ by • John Jaques & Son Ltd. of 20/21 Kirby Street, Hatton Garden, London, England ♦ item • rules, side 1 ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection • ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-30868 ♦ Tucker Tw ID • JAQ-09c1
title • Star Tiddledy Winks ♦ by • John Jaques & Son Ltd. of 20/21 Kirby Street, Hatton Garden, London, England ♦ item • rules, side 2 ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection • ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-30868 ♦ Tucker Tw ID • JAQ-09c1
Proofread • 28 April 2024
Start of rules side 1

STAR TIDDLEDY WINKS

(Popular Edition).

Directions for playing the game.

The game is suitable for two, three, or four players. Each player provides himself with counters (large and small) of a like colour, the large one being used as a “flipper” to propel the smaller counters. By pressing the large counter on the top of one of the smaller counters these latter can be propelled or “flicked” across the table—the distance depending on the degree of pressure used. The object’of the game is to “flick” the counters into the centre hole of the “Star” or upon the coloured discs. The scores for so doing are given over leaf. NOTE:— A counter is considered upon a coloured disc if any part of the counter touches the disc. The game is best prayed on a table (square or round) about three or four feet across and covered with a thick table cloth. The “Star” is placed in the centre of the table, one point of the star facing each player. The small counters are put in line at some given distance from the “Star.” Each player’s colour is decided after the “Star” has been placed upon the table.
Start of rules side 2
The players play simultaneously or they can if they prefer it play in turn. After starting the counters as described each player continues to play from where his counters fall upon the table until one player succeeds in getting all his counters into or upon the star platform; as soon as this occurs play ceases and the score is reckoned, the player having the highest score being the winner[.] Any counter knocked into the centre hole or on to one of the coloured discs by another counter of any colour is scored as if it had been propelled there directly by a player. Two counters touching one another upon the table may be separated to facilitate shooting either counter.

The Score is reckoned as follows

For every Counter in the centre hole score… 3 For every Counter upon its own colour disc score 1 For every Counter upon a disc of different colour deduct… … … 1 For every Counter upon the table or upon any other part of the star platform count … 0 Any number of rounds may constitute a game and scores should be recorded on paper.
PUBLISHED BY JOHN JAQUES & SON, Ltd., — 20/21, KIRBY STREET, — HATTON GARDEN, LONDON, E.C. 1. K.D.S. 5063C.

Contents

The target consists of a square (6 3/4″ square by 1″ tall) cardboard build-up that has a hole (1 1/8″ diameter) in the center. A four-pointed white star points to each corner. The outside of the white start is deep blue (in wide but short triangles along each edge). Within the white star are four colored circles, each with a black outilne. The colors of these circles are: yellow, green, blue, and red. The hole is at the center of the white star.

One copy of this game has the following squidgers and winks:

Bone squidgers (1 1/8″): 1 green, 1 white, 1 red, 1 blue.

Bone winks (5/8″): 6 green, 3 white, 4 red, 4 deep blue, and 1 blue.

(No felt present in copies examined.)

Advertisement

The following 1914 advertisement does not identify the publisher of the Star Tiddledy Winks game. However, the advertisement identifies the five games listed as “New Games” and “Just Published”. Spear’s Games published a game with a similar, but different title, Star Tidley Winks. According to documentation provided by the Spear Archives to Rick Tucker in 2005, their game was listed as Star Tidley Winks in Spear trade catalogs and ledgers in 1910. The Spear game also appeared with that title in the 1913 A. W. Gamages Christmas Bazaar catalog, with an image. In addition, of the other games listed in the advertisement, Kill Kiel and The Entente Cordial Card Game have been verified as from Jaques. Therefore, the game with the title of Star Tiddledy Winks in this advertisement is believed to be the one produced by Jaques.
title • Star Tiddledy Winks ♦ by • John Jaques & Son Ltd. of 20/21 Kirby Street, Hatton Garden, London, England ♦ item • advertisement by Cleaver’s in the Wells Journal, Somerset and West of England Advertiser, 13 November 1914, page 8, column 5 ♦ source • British Newspaper Archive • ♦ copyright status • public domain ♦ AGPI ID • G-30868 ♦ Tucker Tw ID • JAQ-09
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JAQ-01 ★ Jaques ▶ Tiddledy-Winks at Sea https://tiddlywinks.org/jaq-01_jaques_tiddledy-winks-at-sea/ https://tiddlywinks.org/jaq-01_jaques_tiddledy-winks-at-sea/#respond Fri, 26 Apr 2024 16:06:25 +0000 https://tiddlywinks.org/jaq-01c1-%e2%98%85-jaques-%e2%96%b6-tiddledy-winks-at-sea-2/

Attributes

  • full title • Tiddledy-Winks at Sea • A Game of “Counter” Attack
  • by • J. Jaques & Son Ld. of London, England
  • earliest known date • 1913
  • earliest date source • listing in: Gamage’s Christmas Bazaar 1913, being a facsimile reprint of the 1913 Christmas catalogue of A.W. Gamage Ltd of Holborn, London, with some pages from the 1911 General Catalogue, edited by Alison Adburgham, Alison, 1974, page 222
  • addditional known date • 1919
  • additional date source • newspaper advertisement in: Star, Christchurch, New Zealand, 28 June 1919, page 3
  • latest known date • 1925–1926
  • latest date source • John Jaques & Son Ltd. trade catalog, in the Richard Ballam collection at the Bodleian Libraries, Oxford, England
  • intellectual property markings • none
  • illustrator • the cover illustration includes the text “B. C. d.” in the lower right corner. This identifies B. C. as the artist, which is indicated by “d.” (“delineavit“)
  • cardboard box dimensions • 13 1/8″ wide, 5″ high, 2″ deep
  • rules • sheet (2 printed sides, offwhite paper)
  • game type • tiddlywinks
  • keywords • military – Navy – battleship – Dreadnought – sea – ocean – explosion
  • AGPI Game ID • G-29866
  • GARD ID • 15793
  • Tucker Tw ID • JAQ-01
  • Varieties • JAQ-01v1 – JAQ-01v2

Images

title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • game cover ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1c1
The cover illustration depicts a British Dreadnought type of battleship, as identified in the rules.
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • cover close-up, upper left ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1c1
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • cover close-up, lower left ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1c1
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • cover close-up, lower right ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1c1
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • cover and contents ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1c1
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • assembled ship target (with funnels incorrectly upside-down), cup, squidger, winks, green spinner, etc. ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1c1
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • assembled ship target (with funnels incorrectly upside-down), cup, squidger, winks, green spinner, etc., and cover ♦ photograph by • Rick Tucker ♦ source • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1c1

Rules

title • Tiddledy-Winks-at-Sea ♦ by • John Jaques & Son, Ltd. ♦ item • rules, side 1 ♦ source • Bristol Museums, UK ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01
title • Tiddledy-Winks-at-Sea ♦ by • John Jaques & Son, Ltd. ♦ item • rules, side 2 ♦ source • Bristol Museums, UK ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01
Text produced by • Apple Photos OCR, 26 April 2024
Proofread • 26 April 2024
Start of rules side 1, unnumbered
TIDDLEDY-WINKS-AT-SEA A “COUNTER” ATTACK. RULES AND DIRECTIONS. THIS game is a fascinating elaboration of the popular game of Tiddledy-Winks. A model of a battleship is substituted for the little wooden cup used in the original game of Tiddledy Winks. The counters are projected against the battleship in the same way as in the game of Tiddledy-Winks, and are aimed so that they fall either on the deck, which causes but slight damage, or pass through one of the three apertures on deck, causing slightly more damage to the vessel, while the greatest damage is caused by counters penetrating the vessel by passing throgh either of the funnels. These five vulnerable points provide means by which a player can score points as follows:— For every counter resting on any part of the deck counts … … 1 point For passing through either of the apertures in the lower deck … 2 points For passing through the aperture in the upper deck … … … 3 points For every counter falling in either of the two funnels … 4 points The winner of the game is the player who makes the largest number of points. Before the game commences the model of the battleship is put together by drawing the two sides of the hull sufficiently far apart to allow the ellipse-shaped deck being placed in position. The hull is then complete. The upper deck is placed on the main deck amidships. The funnels and masts are added, and the vessel is now fully equipped, and is placed in the centre of the table. Players take their seats on each side of the table, providing themselves with an equal number of small and one large counter all of the same colour.
Start of rules side 2, unnumbered
The small counters are laid in a row at the edge of the table in front of each player, and the game is to commence upon a given signal, “Fire!” It is not necessary to play in turn. The players shoot their counters as fast as they can at the Dreadnought, first firing off all their counters from the starting-line, and afterwards from where they come to rest on the table top, provided they rest on the player’s own half of the table, an imaginary line being drawn through the middle of the Dreadnought. A counter falling on the table on the opposite side of the ship is a prisoner, and can only be regained by exchange. An exchange can be made at any time by command provided there is a capture on both sides. If an exchange cannot be brought about the counter remains a prisoner. In exchanging a prisoner the counters must be flicked across by each player to their respective owner, and it is obvious that it is an advantage to flick them as far away from the battleship as possible. In the event of a counter being flicked in exchange comes to rest on or in the battleship, it remains there, and counts as if it had been played by its owner. If a prisoner after being flicked back comes to rest on the floor it can be placed by the owner at any spot in his own boundary most advantageous to him, and flicked from that position. The attack is not firished until one or other of the players have deposited all their counters into or on the ship. Prisoners must be recaptured by exchange and then flicked on to the vessel in the usual way. As soon as a player has deposited the whole of his counters in the vessel he must call ” Cease Fire!” and all further play ceases. When “Cease Fire!” has been called one of the players should collect all counters on the decks, sort them up in their respective colours, counting and noting the number of each colour on a slip of paper. Then the upper deck must be removed and any counters which have penetrated it must be credited to the owners. Lastly the funnels can be lifted out and the counters in them credited to the owners according to the respective colours. PUBLISHED BY JOHN JAQUES & SON, Ltd., 20 & 21, KIRBY ST., HATTON GARDEN, E.C.

Trade Catalog Entries

title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • game listing in A. W. Gamage's 1913 trade catalog ♦ source • Gamage's Christmas Bazaar 1913, being a facsimile reprint of the 1913 Christmas catalogue of A.W. Gamage Ltd of Holborn, London, with some pages from the 1911 General Catalogue, by Alison Adburgham, 1974, page 222  ♦ copyright status • public domain ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1 and JAQ-01v2
Tucker Tw ID • JAQ-01 — AGPI ID • G-29866 — publisher • John Jaques & Son (London) — title • TIDDLEDY-WINKS AT SEA — notes • John Jaques & Son - trade catalog advertisement
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • Jaques 1925–1926 trade catalog entry ♦ photograph by • Rick Tucker ♦ original in • Richard Ballam Collection at Bodleian Library, Oxford ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01

Articles

title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son ♦ item • article, Parlour Games for Christmas ♦ source • The Queen, 6 December 1913, page 1061, column 3 ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01

Advertisements

title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son Ld. ♦ item • advertisement page from a Jaques' Tiddledy Winks game ♦ credit • Michael Thomson, Scotland ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1 and JAQ-01v2
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son ♦ item • newspaper advertisement by Dyke's Fancy Bazaar, Frome, Somerset, England ♦ source • Somerset Standard (UK), 15 October 1915, page 5, column 1 ♦ repository • British Newspaper Archive ♦ copyright status • public domain ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01v1
title • Tiddledy-Winks at Sea ♦ by • J. Jaques & Son ♦ item • advertisement by Whitcombe & Tombs, Ltd. ♦ repository • Star, Christchurch, New Zealand, 28 June 1919, page 3 • from Papers Past, National Library, Government of New Zealand ♦ copyright status • public domain ♦ AGPI ID • G-29866 ♦ Tucker Tw ID • JAQ-01

Varieties

JAQ-01v1 • comes in a cardboard box with a leatherette texture and contains one battleship target. A Jaques trade catalog lists this game under publisher catalog number 6926, which does not appear on the actual game.

JAQ-01v2 • comes in a cloth-bound box and contains two battleship targets. A Jaques trade catalog lists this game under publisher catalog number 7853 (which probably does not appear on the actual game).

Collections

  • JAQ-01v1 • in the collections of the Bristol Museums in England
  • JAQ-01v1 • in the Tucker Tiddlywinks Collection
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SPE-59 ★ Spear-Spiel ▶ Der Ritter Sport Fußball-Knips-Cup  https://tiddlywinks.org/spe-59-spear-spiel-der-ritter-sport-fusball-knips-cup/ https://tiddlywinks.org/spe-59-spear-spiel-der-ritter-sport-fusball-knips-cup/#respond Sun, 30 Apr 2023 20:17:47 +0000 https://tiddlywinks.org/?p=9895

SPE-59 ★ Spear-Spiel ▶ Der Ritter Sport Fußball-Knips-Cup 

Attributes

  • full title • Der Ritter Sport Fußball-Knips-Cup
  • full title translated to English • The Ritter Sport Football (Soccer) Snap Cup
  • by • Spear-Spiel of Stuttgart, West Germany (Spear Games)
  • language used • German
  • publisher catalog number on game • 26500
  • date • 1974
  • date source • email from Bianca Kulik of the Ritter Sport Archives to Rick Tucker on 25 April 2023
  • intellectual property markings • none
  • cardboard box dimensions • 29 1/2″ wide, 4 3/4″ high, 1 3/4″ deep
  • rules • folding trifold leaflet (6 printed sides, orange paper)
  • game type • tiddlywinks
  • keywords • football – soccer – sport – chocolate
  • AGPI Game ID • G-37848
  • Tucker Tw ID • SPE-59
  • updated • 28 April 2024

Publisher

The Ritter Sport company of Germany (formerly, West Germany) has produced chocolate and sugar confectionery since 1912; chocolate wrappers are depicted on the aprons of this game.

Images

Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • cover and contents ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1

“Ritter Sport” is a brand of chocolate products sold by the Alfred Ritter company. The long aprons of this game have rectangles in various colors of 9 varieties of Ritter Sport chocolates: “Nugate”, “Sahne + Mocha”, “Marzipan Pfefferminz”, “Joghurt”, “Mocca”, “Marzipan”, “Vollmilch Trauben-Nuß”, “Vollmilch”, and “Halbbitter”.

Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • apron with illustrations of a variety of chocolate wrappers ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1
Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • felt playing surface with goals and winks ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1
Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • one end of felt playing surface with goal and winks ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1

Contents

The playing surface is a replica of a football pitch. It is plastic and is rolled up for storage. It measures 27 3/4″ wide by 38 1/4″ long It is green with white sectional markings.

The 2 goals have metal mesh with white plastic frames both on the sides and top facing the pitch and along on the base sides and behind. Each measures 4 1/2″ wide, 2″ tall, and 1 3/16″ deep.

There are two sides, one with red discs and the other with white discs. The discs measure 1″ in diameter and about 3/16″ thick, with one side convex that includes an embossed number from 2 through 11, and the other side concave having a cursive “C” with a “K” overlapping it, as is also shown on the rules, representing “Knips-Cup”.

There are additional black discs. There are two sets of these discs. Each disc is 1 3/8″ in diameter. One has a thickness ranging from 1/16″ to 3/16″, though the interior has a constant thickness of about 1/16″. The other has a 1 3/8″ diameter and a 1/8″ thickness, with one side flat and the other concave resulting in a cursive “C” with a “K” overlapping it.

Additionally, there are 4 smaller black discs. Each measures 1/2″ in diameter and around 3/16″ thick. One side of each is rounded and convex. The other side of each has an outer rim around the circumference but is recessed inside of it.

Two blank scoresheets are included. Each has a section labeled “Paarung” at top left., with four empty rows below it, with a hyphen in the middle of each. The right two columns are labeled “Tore” and “Punkte”.

The next section below is marked “Tabelle”, and has 8 numbered lines below. Similarly, the right two columns are labeled “Tore” and “Punkte”.

The bottom section is marked “Nächste Runde”. There are four blank lines below it, with a hyphen in the middle.

At lower left is “KNIPS-CUP”.

Rules

Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • rules, side 1 ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1
Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • rules, side 2 ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1
Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • rules, side 3 ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1
Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • rules, side 4 ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1
Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • rules, side 5 ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1
Tucker Tw ID • SPE-59c1 — AGPI ID • G-37848c1 — publisher • Spear-Spiel (Stuttgrat, Germany) — title • Der Ritter Sport Fußball-Knips-Cup — notes • Publisher catalog number: 26500. — keywords • European football, soccer, sport
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • rules, side 6 ♦ photograph by • Rick Tucker ♦ collection • Tucker Tiddlywinks Collection ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59c1
Text produced by Apple Photos OCR, 1 May 2023
Not proofread
Rules page 1, unnumbered
KNIPS-Cup SPIELREGELN
Illustration of a football pitch marked with player starting positions and areas of the pitch.
Rules page 2, unnumbered
Das Tischfußballspiel „KNIPS-Cup” wird nach Art der allgemeinen Fußballregeln gespielt. Das Spielfeld ist dementsprechend aufgeteilt. Die umstehende Skizze dient zur Erläuterung jener Spielbegriffe, die im Verlauf des Spiels aktuell werden. Beispielsweise: Torraum, Strafraum, Seitenlinien, Anstoßpunkt usw. Spielplatz kann jeder Tisch mit glatter Oberfläche sein. Es ist darauf zu achten, daß das Spielfeld aus Kunststoff-Folie plan und blasenfrei ausgestrichen wird. Spielfiguren sind rote und weiße Spielplättchen (Feldspieler). Jeder Spieler bekommt 10 Feldspieler, rot oder weiß wird aus-gelost, 1 Torwart und einen Knipser. Torwart, Knipser und die kleinere gewölbte Spielfigur (Ball) sind schwarz. Der Torwart ist größer als die Feldspieler und auf der einen Seite plan und der anderen Seite hohl geformt. Es spielen jeweils 2 Personen gegeneinander. Der Anstoß wird zwischen beiden Spielern ausgelost. Das Spielfeld ist in zwei Hälften aufgeteilt. Jeder Spieler stellt seine Spielfiguren auf seiner Seite auf. Er kann sich an die klassische Spieleraufstellung halten oder – aus der wachsenden Spielerfahrung heraus – seine Feldspieler so gruppieren, wie es ihm am günstigsten erscheint. Das Aufstellen der Feldspieler auf jeder Seite kann variabel sein, an die Spielregeln dagegen muß sich jeder Partner grundsätzlich halten. Bevor wir auf Einzelheiten der Spielregeln eingehen, möchten wir Ihnen die Knipstechnik erklären, deren richtige Handhabung die Voraussetzung Ihres Erfolges ist. Bitte betrachten Sie sorgfältig bei Figur 1 die Haltung des Knips-plättchens, welches den Feldspieler mit leichtem Druck auf den „Ball” zuschießt.
Rules page 3, unnumbered
Two illustrations. One depicts a hand holding a squidger angled down on a wink in the direction of the shot. The other depicts a hand holding a squidger angled up on a wink in the direction of the shot, though this illustration is crossed-out.
Figur 1 Aus der Routine ergibt sich das Fingerspitzengefühl, um einen starken oder schwach dosierten Schuß abzugeben. Das Knips-plättchen wird entgegen sonstiger Knipstechnik schräg nach vorne angesetzt, um den Feldspieler in die gewünschte Richtung zu bringen. Schließlich will er den Ball treffen. Gewünschte Richtungsänderungen des Balls ergeben sich aus der jeweiligen Schußtechnik, die man erproben muß (z. B. Anschneiden des Balles). Hochschießen erzielt man durch stärkeren Druck. Der Anstoß bei Spielbeginn erfolgt vom Anstoßpunkt auf der Mittellinie aus. Jeder Spieler hat jeweils wechselseitig einen Spielzug, wobei der Feldspieler dort liegenbleiben muß, wohin der betreffende Spielpartner ihn geschossen hat. Eine Veränderung des Feldspielers ist nur möglich durch einen neuen Spielzug. Nach jedem erzielten Tor werden die Mannschaften neu auf-gestellt. Wer ein Tor hinnehmen mußte, führt den neuen Anstoß aus. Auf das Tor darf aus jeder Spielsituation geschossen werden, nur nicht beim Anstoß (vom Mittelpunkt), beim Abstoß vom Torraum und beim Abschlag durch den Torwart vom Strafraum. Beim Einwurf ist nur ein indirekter Torschuß möglich, d. h., der Ball (die kleine schwarze Scheibe) muß, bevor er ins gegnerische Tor geht, einen zweiten Spieler berühren (das kann ein gegnerischer oder ein eigener sein).
Rules page 4, unnumbered
Wann gibt es einen Einwurf? Wird der Ball von einem der Spielpartner über die Seitenlinie ins Aus geschossen, hat der Gegner von diesem Punkt aus den Einwurf. Eckball: Wenn die verteidigende Mannschaft den Ball über die Torauslinie befördert hat, hat die angreifende Mannschaft Eckball. Er wird ausgeführt von der Ecke beim gegnerischen Tor. Abstoß vom Torraum erfolgt, wenn der Ball von der angreifenden Mannschaft über die gegnerische Torauslinie befördert wird. Für Freistoß, Strafstoß, Eckball, Abstoß und Einwurf kann jeder beliebige Feldspieler der ausführenden Mannschaft benutzt werden. Abstoß durch den Torwart erfolgt, wenn der Torwart den Ball innerhalb des Strafraums eingefangen hat. Wie aber fängt man den Ball mit dem Torwart ein? Betrachten Sie bitte unsere Figur 2:
Illustration of a hand holding a squidger on one kind of wink.
Figur 2
Illustration of a hand holding a squidger on a different kind of wink.
Figur 3 Sie sehen, daß der Torwart mit seiner halbrunden Öffnung dem Ball zugewandt sein muß und in einer besonderen Knipstechnik über den Ball rutschen muß. Das erreichen Sie, indem Sie den Knipser in der gezeigten Haltung ansetzen. Nach dem Ballfang legt man den Ball an die Strafraumgrenze. Der Torwart, nunmehr umgedreht (Planseite unten), ist mit seiner geöffneten Wölbung dem Ball abgewandt. Das erlaubt, mit der Knipstechnik von Figur 3 den Abstoß mit dem Torwart auszu-führen.
Rules page 5, unnumbered
Nach dem Abstoß muß der Torwart in den Torraum zurückgestellt werden. Gerät beim Ballfang der Torwart außerhalb des Strafraums, bekommt der Gegner einen indirekten Freistoß, d. h., ein Spieler muß vom Ball berührt werden. Der Torwart darf vor jedem Schuß des Gegners in die beste Abwehrposition gebracht werden, jedoch nur innerhalb des Torraums (nicht zu verwechseln mit dem Strafraum!). Während der Gegner schießt, darf der Torwart nicht bewegt werden. Der Torwart darf je nach Situation wie ein Feldspieler für Abwehr und Angriff verwendet werden. Geschieht das innerhalb des Strafraums, muß er wieder in den Torraum zurückgestellt werden. Verläßt der Torwart durch einen Spielzug den Strafraum, kann er nur – wenn seine Mannschaft am Spielzug ist – in den Strafraum zurückgeschossen werden. Wenn Sie am Zug sind und versuchen wollen, den Ball zu tref-fen, gilt es als Foul, wenn Sie vorher einen gegnerischen Spieler berühren. Wird erst der Ball berührt und dann ein Gegenspieler, bedeutet das kein Foul. Bei Foul wird an dem Punkt, an dem der gegnerische Spieler getroffen wurde, der Freistoß ausgeführt. Bei Foul im Strafraum – Elfmeter (siehe Skizze) – muß der Torwart auf der Torlinie stehen. Spielzeit: Sie wird gewöhnlich auf 20 Minuten (2 x 10 Minuten) mit Seitenwechsel angelegt, kann aber auch variabel bestimmt werden. Turnierspiele sind ebenso unterhaltsam wie spannend. Dabei spielen beliebig viele Paare gegeneinander. In jedem Fall ist ein neutraler Schiedsrichter zu empfehlen. Es wird nach Punkten und Toren gespielt (siehe beiliegende Ta-belle). Jedes gewonnene Spiel bedeutet 2 Pluspunkte, jedes verlorene 2 Minuspunkte. Unentschieden wird mit einem Plus- und einem Minuspunkt bewertet. Bei Punktgleichheit entscheidet das Torverhältnis nach den Regeln des Fußballspiels
Rules page 6, unnumbered
Durch häufiges Spielen entwickelt sich ein hoher Geschicklich-keitsgrad, der die Spielfreude fördert. Sie werden zu immer neuen Spielvarianten finden – kurzum, ein ideales Spiel für die ganze Familie zu Hause oder als Freizeit Hobby. Außerdem hat sich KNIPS-Cup als hervorragende Beschäftigungs-therapie im Bereich von Pädagogen und Ärzten bewährt. Die Spielfolie sollte nach jedem Spiel sorgfältig und faltenfrei aufgerollt werden. Wenn Sie die Spielfolie auf dem Tisch ausgebreitet haben, erhöht es unter Umständen die Lauffähigkeit der Spielplättchen, wenn Sie die Oberfläche mit einem antistatisch ausgerüsteten Tuch abwischen. Sie können die Folie aber auch mit einer hauchdünn aufgetragenen Möbelpolitur (Mobi-flott) gleitfähiger machen. Spear-Spiel Nr. 26500 KIECHLE GMBH, STUTTGART 1, W-GERMANY GES. GESCH. ALLE RECHTE VORBEHALTEN
End of rules
Translated by Google Translate on 1 May 2023.
Not proofread.
Rules page 1, unnumbered
KNIPS Cup
GAME RULES
Illustration of a football pitch marked with player starting positions and areas of the pitch.
Rules page 2, unnumbered
The “KNIPS-Cup” table football game is played according to the general football rules. The field is divided accordingly. The sketch below is used to explain those game terms that will become relevant as the game progresses. For example: goal area, penalty area, sidelines, kick-off point, etc. The playground can be any table with a smooth surface. Care must be taken to ensure that the plastic film playing field is level and free of bubbles. Tokens are red and white tiles (field players). Each player gets 10 field players, red or white is randomly selected, 1 goalkeeper and a clipper. The goalkeeper, clippers and the smaller curved playing piece (ball) are black. The goalkeeper is taller than the field players and is flat on one side and hollow on the other. 2 people play against each other. The kick-off is drawn between the two players. The playing field is divided into two halves. Each player places their pawns on their side. He can stick to the classic player line-up or – based on the growing experience of the game – group his field players in the way that suits him best. The positioning of the field players on each side can be variable, but each partner must adhere to the rules of the game. Before we go into the details of the rules of the game, we would like to explain the snapping technique, the correct use of which is the prerequisite for your success. Please look carefully at figure 1, the position of the snap plate, which the field player with slight pressure on the “Ball” shoots.
Rules page 3, unnumbered
Two illustrations. One depicts a hand holding a squidger angled down on a wink in the direction of the shot. The other depicts a hand holding a squidger angled up on a wink in the direction of the shot, though this illustration is crossed-out.
Figure 1
The instinct to deliver a strong or weakly dosed shot results from routine. Contrary to other snapping techniques, the snapping plate is applied at an angle to the front in order to bring the field player in the desired direction. After all, he wants to hit the ball. Desired changes in direction of the ball result from the respective shooting technique that you have to try out (e.g. cutting the ball). Shooting up is achieved by applying more pressure. The kick-off at the start of the game is from the kick-off point on the center line. Each player has a turn in each case, whereby the field player must stay where his playing partner shot him. A change of field player is only possible through a new move. After every goal scored, the teams are re-arranged. Whoever conceded a goal takes the new kick-off. The goal can be shot from any game situation, except for the kick-off (from the center), the goal kick from the goal area and the goalkeeper’s tee shot from the penalty area. With a throw-in, only an indirect shot on goal is possible, i. i.e. the ball (the small black disc) must touch a second player (either an opponent’s or your own) before it goes into the opponent’s goal.
Rules page 4, unnumbered
When is there a throw-in? If the ball is shot over the sideline by one of the playing partners, the opponent has the throw-in from this point. Corner: When the defending team has kicked the ball over the goal line, the attacking team has a corner kick. It is executed from the corner at the opponent’s goal. Kick-off from the goal area occurs when the ball is carried over the opposing goal line by the attacking team. Any field player of the executing team can be used for free kick, penalty kick, corner kick, goal kick and throw-in. Goalkeeper’s goal kick occurs when the goalkeeper catches the ball inside the penalty area. But how do you catch the ball with the goalkeeper? Regard Please see our Figure 2:
Illustration of a hand holding a squidger on one kind of wink.
Figure 2
Illustration of a hand holding a squidger on a different kind of wink.
Figure 3
You can see that the goalkeeper has to face the ball with his semicircular opening and in a special way whose snapping technique has to slide over the ball. You can do this by holding the clipper in the position shown. After catching the ball, you put the ball on the edge of the penalty area. The goalkeeper, now turned around (plan side down), is facing away from the ball with his open arch. This allows the goalkeeper to take the kick with the snapping technique shown in Figure 3.
Rules page 5, unnumbered
After the goal kick, the goalkeeper must be placed back in the goal area. If the goalkeeper gets outside the penalty area while catching the ball, the opponent gets an indirect free kick, i. i.e. a player must be touched by the ball. The goalkeeper may be placed in the best defensive position before each opponent’s shot, but only within the goal area (not to be confused with the penalty area!). The goalkeeper may not be moved while the opponent is shooting. Depending on the situation, the goalkeeper can be used like a field player for defense and attack. If this happens inside the penalty area, he must be placed back in the goal area. If the goalkeeper leaves the penalty area due to a move, he can only be shot back into the penalty area if it is his team’s turn. When it is your turn to attempt to hit the ball, it is a foul if you touch an opposing player first. Touching the ball first and then an opponent does not mean a foul. In the case of a foul, the free kick is taken at the point where the opposing player was hit. In the event of a foul in the penalty area – penalty kick (see sketch) – the goalkeeper must stand on the goal line. Playing time: It is usually set to 20 minutes (2 x 10 minutes) with a change of sides, but can also be determined variably. Tournament matches are as entertaining as they are exciting. Any number of pairs play against each other. In any case, a neutral referee is recommended. It will be played based on points and goals (see attached table). Each game won means 2 plus points, each game lost means 2 minus points. A draw is scored with one plus and one minus point. In the event of a tie, the goal difference decides according to the rules of the football game
Rules page 6, unnumbered
Frequent playing develops a high degree of skill, which promotes the joy of playing. You will always find new game variants – in short, an ideal game for the whole family at home or as a hobby. In addition, the KNIPS Cup has proven to be an excellent form of occupational therapy for educators and doctors. The game sheet should be rolled up carefully after each game without any creases. When you have spread the game sheet out on the table, wiping the surface with an anti-static cloth may improve the runability of the game tiles. You can also make the film slippery with a very thin layer of furniture polish (Mobi-flott). Spear game No. 26500 KIECHLE GMBH, STUTTGART 1, W-GERMANY TOT. HISTORY ALL RIGHTS RESERVED
End of rules

Advertisement

The game was an incentive on the occasion of the 1974 World Cup. That means we raffled the game off to retailers. For a chance to win, they had to send in a coupon that was part of an ad in trade magazines. In total there were about 5000 copies of the game.

The following advertisement for this game appeared in West German trade magazines in 1974. The coupon for retailers to send to Ritter Sport appears in the second image.

[+template:(Tucker Tw ID • [+xmp:title+] — publisher • [+iptc:source+] — title • [+xmp:headline])+]
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • 1974 advertisement in unidentified West German magazine, sides 2, 3 ♦ image by • Ritter Sport ♦ collection • Ritter Sport Archives ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59
[+template:(Tucker Tw ID • [+xmp:title+] — publisher • [+iptc:source+] — title • [+xmp:headline])+]
title • Der Ritter Sport Fußball-Knips-Cup ♦ by • Spear-Spiel of Stuttgart, West Germany (Spear Games) ♦ item • 1974 advertisement in unidentified West German magazine, sides 4, 1 ♦ image by • Ritter Sport ♦ collection • Ritter Sport Archives ♦ license to use • CC BY-NC-SA 4.0 ♦ AGPI ID • G-37848 ♦ Tucker Tw ID • SPE-59

Umsatz mit Spaß von Ritter

1. Der Spaß für Ihre Kunden: unsere zur Werbung Fußball-Weltmeisterschaft.

2. Der Spaß speziell für Sie: Gewinne Sie eines von 5000 Knip-Cup-Spielen.

Translated by Google Translate, 28 April 2024

Sales with fun from Ritter

1. Fun for your customers: our football World Cup advertising.

2. Fun especially for you: Win one of 5000 Knip Cup games.

Related Games

This Der Ritter Sport Fußball-Knips-Cup game by Spear-Spiel (SPE-59) and Knips-Cup by Spear-Spiel (SPE-29) games have identical contents but different cover graphics. In addition, the Ritter Sport edition is a game premium (promotional item) while the regular Knips-Cup edition is not.
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Tournaments Resume! https://tiddlywinks.org/tournaments-resume/ https://tiddlywinks.org/tournaments-resume/#respond Thu, 10 Mar 2022 22:59:26 +0000 https://tiddlywinks.org/?p=808

ETwA held its Cambridge Open on the winked of 22-23 January 2022, its first match in nearly 2 years.

World Pairs 46 takes place in Cambridge, England on 22 April 2022, with Dave Lockwood and Larry Kahn of NATwA challenging the current World Pairs champs, Patrick Barrie and Harley Jones.

The 2022 ETwA National Singles will be held on 23-24 April 2022—the first ETwA match in over two years.

And then World Pairs 47 will be competed on 25 February 2022, also in Cambridge, England with the losing pair of World Pairs 46 challenging the winning pair of World Pairs 46.

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